How We Roll Gaming
Hosts Daryl, Nick, & Robert discuss tabletop roleplaying games, providing tips and tricks for players and gamemasters, relate interesting stories from the table, and share their love of gaming.Find more information about How We Roll Gaming, our social media links, and our…
- Indexed episodes, last 90 days
- 6
- Latest publication
- Sep 16, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 8, 2026
Latest episodes
Everybody Wants To Rule the World - Making Memorable Villains (opens the original)
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What makes a memorable RPG villain? We explore how Game Masters can create compelling tabletop RPG villains with clear goals, distinct personalities, meaningful weaknesses, and motivations beyond simply "being evil." We discuss memorable villains from Star Wars, Star Trek, Marvel, Buffy, and our own campaigns—and how to keep antagonists active and engaging throughout an RPG campaign. And the one foolproof way to make an unstoppable villain? Make them a squirrel. 00:00 Introduction 02:26 I Should
Hyperdice Explained - Making Any RPG Star Wars (with special guest Alex Damon) (opens the original)
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This episode, we're joined by Alex Damon of Star Wars Explained and Hyperdice to talk about taking a familiar galaxy in a new direction. From choosing and customizing a non-Star Wars RPG system to becoming a first-time GM and bringing a filmed actual play to life, Alex takes us behind the scenes of Hyperdice—including player-driven campaign creation, adapting Teens in Space, learning to prep less, and embracing the unexpected chaos of the table. 00:00 Introduction 01:58 The Story Told Podcast 02
Lean Into It! - Encouraging Roleplaying at the Table (opens the original)
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Roleplaying doesn't require a great voice, a dramatic performance, or a background in theater. It's about finding a way into your character and feeling comfortable enough to play them. In this episode, we talk about how players and GMs can encourage more roleplaying at the table—from using pre-generated characters and familiar archetypes to finding inspiration in other media, embracing little character quirks, and simply asking, "What would your character do?" We also share some of the memorable
Beyond the Skywalkers - Making Star Wars Your Own (opens the original)
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Daryl, Nick, & Robert kick off with a recap of the GenCon 2026 D&D/Wizards of the Coast announcement that sparked confusion over whether Edge Studios still holds the Star Wars RPG license (they do), which leads into a deep-dive history of the license's rocky journey from Fantasy Flight Games to Edge Studio. From there, the crew shifts to the main topic: five practical frameworks GMs can use to make a well-trodden IP like Star Wars feel personal at the table — from putting players in the shoes of
RPG Glory Stories - Villains We Love To Hate (opens the original)
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Every great RPG campaign has a villain the players never forget. In this RPG Glory Stories episode, Daryl, Nick, and Robert share stories about the masterminds, monsters, rivals, and Big Bads they loved to hate. Tune in for memorable villains, epic showdowns, and the lessons that made these antagonists unforgettable. Homepage https://howwerollgaming.com Merch Store! https://merch.howwerollgaming.com Patreon https://www.patreon.com/HowWeRollGaming DriveThru RPG affiliate link https://legacy.drive
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