Hidden By Design
We believe that the best and most pleasurable design, is the design that you dont see, the design that is hidden, and works without you noticing.
- Indexed episodes, last 90 days
- 5
- Latest publication
- Sep 22, 2026
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- Checking…
- Earliest in this view
- Aug 12, 2026
Latest episodes
How do you know when a design is done? (opens the original)
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You've been nudging the same layout by a pixel for the last hour. Is it finished, or have you just had enough of it? Knowing when a design is done is the one thing nobody teaches you, and both ways of getting it wrong have a price. The question How do you decide when a design is actually done, versus when you're just running out of time or patience and calling it finished? Finished and out of time can look identical from the outside, and often from the inside too. Design thinking says iterate un
Why is no-one talking about AI ethics? (opens the original)
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Why is no-one talking about AI ethics? Thorbjørn sent Martin a link. That link was for a company selling computers made of living brain cells. Nowhere does that company talk about the ethics involved here, which is a little bit worrying. Maybe even more than killer robots. What we talk about The Anthropic research who said there's more than 10% chance AI will wipe out humans. Is that really going to happen? Well, Thorbjørn gives another of his famed predictions. Let's see if it comes true. Altho
Beauty Hides the Flaws (opens the original)
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A joke works because everything is predictable until it isn't. Thorbjørn thinks breaking design rules works the same way. The question "What's something you were taught early on in your career that you later found out was actually wrong, or at least way more situational than you were originally told?" Off the hosts' own list. Martin's answer: every job used to be a pitch against rivals, and working alone now feels more like a team than employment ever did. Thorbjørn's: design school taught him t
Flow: The Underrated Design Superpower (opens the original)
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What's the one thing about human attention that most designers never learn to use on purpose? The question "What's the one design principle that you think is massively underestimated even by experienced designers like yourself?" This one comes from Martin's own list, not a listener submission. Thorbjørn takes it as a chance to name three principles he thinks go under-used outside game design: flow theory, actually understanding a problem before jumping to a solution, and emotional design. Flow t
Is There Such a Thing as Objectively Bad Design? (opens the original)
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Hidden By Design is a podcast about design for everyone, hosted by Thorbjørn Lynggaard Sørensen and Martin Whiskin. Every episode digs into the design decisions you don't notice, because the best design is the kind that works without you seeing it. We're back. After a break, Thorbjørn and Martin relaunch Hidden By Design in two tracks: Talks , opinion-driven conversations like this one, and Learn , deep dives into specific design mechanics and theory. This first Talks episode covers bad design,
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