great day for the unemployed
I talk to myself a lot. Decided to start recording these conversations. If you enjoy random ramblings then I guess this could be a Pod for you. theunemploymentdesk.substack.com
- Indexed episodes, last 90 days
- 2
- Latest publication
- Sep 18, 2026
- Audience
- Checking…
- Earliest in this view
- Sep 18, 2026
Latest episodes
Crafting Showcase (opens the original)
Read excerpt
Crafting is something that I feel most games should have. However, I wanted to add more flair to mine by introducing prefixes and suffixes. For those who have played games like Diablo 2 and Path of Exile, you should be familiar with these. Crafting a piece of gear has a chance to roll additional stats, with their base stats (usually just attack or defense) remaining unchanged. This system is very flexible. I’ve also changed the concept of getting “loot” in this game to a similar system, creating
True Active Time Battle (TATB) Showcase (opens the original)
Read excerpt
I thoroughly enjoyed building code for this battle system. True Active Time Battle is exactly what it sounds like. It’s faster, brutal, and gives you little time to react. It relies heavily on your knowledge of your characters, which builds work in each situation, but most importantly, taking advantage of the Swap mechanic in combat. This game is best played using TATB, but ATB is still an option for a more traditional flow. Why I Rebuilt My Battle System Around True Active Time What happens whe
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.