GlitchCube
Glitch Cube is a podcast about the art of video games. We talk about themes and mechanics in some of our favorite games. We also discuss game reviews, developer/publisher deep dives, and random rambles.
- Indexed episodes, last 90 days
- 10
- Latest publication
- Sep 9, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 8, 2026
Latest episodes
Ep. 306: Futurama The Game! Gaming Book Club! (opens the original)
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Hey there Cubies! Hosts Christian and Chris dive into their Game of the Month for August: Futurama: The Game (2003) for PlayStation 2. The pair break down the 3D platformer’s gameplay mechanics, celebrate its authentic cel-shaded visual style and original voice acting, and share their biggest frustration—unforgiving, inverted camera controls. They also discuss the title's surprising status as one of the rarest and most expensive PS2 physical releases on the secondary market today, pondering whet
Ep. 305: Star Wars Zero Company | Palworld 1.0 (opens the original)
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Hey there Cubies! This week, breaking down Chris’s time with Donkey Kong Bananza , his Xenoblade Chronicles run on Switch 2, and his return to Palworld 's 1.0 update. The duo also weighs in on Electronic Arts' latest turn-based tactical release, Star Wars Zero Company , discussing its XCOM -style combat mechanics and how it brings a fresh, mercenary-focused story to the Clone Wars era. Beyond the big releases, they highlight a fan-made video fusing Pokemon with Clair Obscur: Expedition 33 , chat
Ep. 304: Hyrule Warriors: Age of Imprisonment (opens the original)
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Hey There Cubies! In this episode, a sick Christian lets Chris take the reins to dive deep into Hyrule Warriors: Age of Imprisonment . Chris breaks down how this Tears of the Kingdom prequel reimagines classic Dynasty Warriors hack-and-slash gameplay with hero switching, Zonai tech, and surprisingly rich Legend of Zelda lore. ----------------- Hosts: Christian & Chris Don't forget to leave us a cheeky review and we will read them on the show. Tell your friends that they need some GlitchCube in t
Ep. 303: The Open-World Fatigue: Are Giant Game Maps Actually Fun? (opens the original)
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Hey there Cubies! Are open-world games getting too big, or are we just complaining for the sake of complaining? This week on Glitch Cube, Christian and Chris dive headfirst into the evolving landscape of open-world design. From the early "you can go anywhere" awe of Smuggler’s Run on PS2 to map-clutter overload in Assassin’s Creed , they break down what actually makes an open world worth exploring. Plus, they debate the minimalist magic of Breath of the Wild vs. Tears of the Kingdom , the narrat
Ep. 302: HALO Campaign Evolved | Beasts Of Reincarnation (opens the original)
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Hey there Cubies! In this episode of Glitch Cube, hosts Christian and Chris dive into their latest gaming adventures, discussing the shop management simulator ReStory , the 1.0 release of Fields of Mistria , and their impressions of Halo: Campaign Evolved . Christian also gives an in-depth, nuanced defense of Game Freak’s new action-RPG Beast of Reincarnation , unpacking its story, world-building, and combat mechanics despite mixed critical reviews. What recent 7-out-of-10 game did you end up ab
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