Skip to content
HeyJared

Games Industry Executive Summary

Based on the Mighty Diamonds Games Industry Executive Summary Newsletter. This podcast is the video and audio version of the weekly news, where Casey Al-Kaisy, Manu Rosier and Dave Thier go a bit deeper and give context to the articles and links.

Podcast · By Mighty Diamonds · English · Official site

Indexed episodes, last 90 days
10
Latest publication
Sep 18, 2026
Audience
Checking…
Earliest in this view
Jul 10, 2026

Latest episodes

  1. Episode · Sep 18, 2026

    Roblox games are leaving Roblox | Gies #107 (opens the original)

    Episode notes

    Read excerpt

    This week the GIES team digs into Roblox letting creators ship their games as standalone apps on other platforms, whether a PlayStation 6 lands in 2027 or 2028 and what refreshed hardware is really for, the EA and Savvy merger talk and where industry consolidation goes next, store curation and discovery on storefronts flooded with releases, the rumoured Game Pass reshuffle and what subscriptions do to player engagement, and what publishers should do with dormant and legacy IPs. Also on the table

  2. Episode · Sep 11, 2026

    Steam's big leak, Sony's pricing play, and Xbox's cloud hours cap | Gies #106 (opens the original)

    Episode notes

    Read excerpt

    This week the GIES team digs into a Steam leak that surfaced a slate of unannounced titles and what it does to publisher marketing and consumer trust, Sony's pricing strategy and the limits of platform loyalty, Kojima's game pipeline and its platform conflicts, and the rising cost and energy bill of cloud gaming as Xbox changes its monthly hours limit. Featuring Emmanuel Rosier, Casey Al-Kaisy, and David Thier. Get the weekly GIES newsletter free at giesweekly.comMentioned: Steam, Valve, Sony, P

  3. Episode · Sep 4, 2026

    What do you even own? | Gies #105 (opens the original)

    Episode notes

    Read excerpt

    This episode dissects the gaming industry's current trends, focusing on game development success factors, hardware evolution, and legal battles over digital ownership. Experts analyze Capcom's winning formula, Sony's strategic moves, and the future of gaming hardware and ownership rights. Get the weekly GIES newsletter free at giesweekly.comMentioned: gaming industry, game development, Capcom, Sony, hardware, digital ownership, legal battles, game design, market trends#gaming #gamesindustry #pod

  4. Episode · Sep 3, 2026

    Straight out of Gamescom 2026 | Gies #104 (opens the original)

    Episode notes

    Read excerpt

    Straight out of Gamescom 2026 This episode dissects the current state of the gaming industry, focusing on live service models, AI integration, and strategic shifts among major players like Sony, Microsoft, and Disney. It offers data-driven insights into market trends, studio decisions, and the impact of AI on game development and marketing. Get the weekly GIES newsletter free at giesweekly.comMentioned: Epic Games, Disney, Fortnite, Star Wars, Horizon Zero Dawn, Guerrilla Games, PlayStation, Rob

  5. Episode · Sep 3, 2026

    AI's class war, Disney in Fortnite, Horizon stumbles | Gies #103 (opens the original)

    Episode notes

    Read excerpt

    Casey, Emmanuel, and Dave break down the week in games: the fall of live service, the market report on localization, free-to-play and Roblox, Disney and Epic's collaboration, and AI's growing class conflict inside game development. Get the weekly GIES newsletter free at giesweekly.comMentioned: Epic Games, Disney, Fortnite, Star Wars, Horizon Zero Dawn, Guerrilla Games, PlayStation, Roblox #gaming #gamesindustry #podcast

Publishing over time

Last 90 days. Choose a month to open its work.

Recurring subjects

Named in the text we hold. One piece can cover several.

Not enough subject data for this period yet.

Audience

No verified audience measurement yet.

About this data

Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.

Identity or attribution wrong? Suggest a correction.

See coverage about Games Industry Executive Summary