Gamer’s Kingdom - the Video Games Music Podcast
Do you like Video Games music or movie Soundtracks? Then this podcast is for you! I will talk about my learnings as a video-game & film composer, sharing some tips on theory.Also, share my passion as video-game fan, adding some fun-facts about them. And indeed...
- Indexed episodes, last 90 days
- 2
- Latest publication
- Aug 23, 2026
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- Earliest in this view
- Jul 18, 2026
Latest episodes
Nobuo Uematsu Broke His Own Rule (Cosmo Canyon · FFVII) (opens the original)
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Nobuo Uematsu said he deliberately avoided big, game-defining melodies for Final Fantasy VII — he wanted realism, not spectacle. So why is Cosmo Canyon one of the most unforgettable themes he ever wrote? I pull the score apart to find out: how a single drone and an unchanging groove build a whole atmosphere, why a pentatonic melody on a shakuhachi sounds so specifically ancient and Japanese, and where that "ancient" feeling really comes from. Freelance composing & scoring → emigiaquinta.com/cont
Aerith’s Theme — The Saddest Song in Gaming Was Never Written to Make You Cry (opens the original)
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Everybody knows this melody, and almost everybody knows what it means. But when Nobuo Uematsu wrote Aerith's Theme, he had no idea Aerith was going to die.This episode goes bar by bar through the full orchestral score: the added ninth that makes the opening ache, the borrowed minor chords hiding under a bright major melody, the "D Mixolydian" myth (busted, with the score to prove it), and the 30-year story connecting Uematsu, a fan who gave Aerith her only lyrics, and the song he finally wrote t
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