Game Dev Local Podcast
Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry.
- Indexed episodes, last 90 days
- 4
- Latest publication
- Sep 2, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 15, 2026
Latest episodes
MMOs and the importance of Social Experiences in Games - #290 - Game Dev Local Podcast (opens the original)
Read excerpt
In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Irena Pereira, Founder of Unleashed games where we talk about her history with MMOs as well as the importance of social games experiences
Understanding Market Strategy - #289 - Game Dev Local Podcast (opens the original)
Read excerpt
In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Guilherme Fernandes, Associate Director, Corporate Strategy @ King. We talk about how to use market trend data and competitive analysis in how you validate your game and the practical ways this can change the way you look at what your next game could be.
The Impact of The Industry Redundancies on Education - #288 - Game Dev Local Podcast (opens the original)
Read excerpt
In this episode Oscar is once again joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Michael Farrow-Killick, Lecturer at Cambridge Regional College and CEO of Rizing Games. We talk about the impact of the industries wide-scaling redundancies on students and how educational systems are responding. We ask the question is it still worth training in games?
Importance of UX Design - #287 - Game Dev Local Podcast (opens the original)
Read excerpt
In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Holger Wurst, Lead UX Designer at Wooga (June's Journey). We talk about the importance of user experience design and using research to get insight that work with game design.
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.