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Game Dev Assembly Newsletter

A Game Dev-focused newsletter packed with expert insights, trends, and best practices. Tailored for Indie developers, AAA Professionals, and Tech Artists!

Newsletter · By Game Dev Assembly Editors · English · Official site

Indexed issues, last 90 days
7
Latest publication
Sep 3, 2026
Audience
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Earliest in this view
Jul 15, 2026

Latest issues

  1. Issue · Sep 3, 2026

    Launch and Post-Launch of Your Game (opens the original)

    Excerpt · Neutral tone

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    Editor’s NoteHi everyone, and welcome to the fourth and final part of Sebastian’s fantastic content series on Game Dev Assembly. 🎮We’ve taken a game from its earliest idea, through pre-production, production and closing. Now comes getting it into players’ hands. But as Sebastian explains, hitting that launch button isn’t the finish line. It’s the start of a whole new chapter. From certification and day-one patches to those crucial first 72 hours, player feedback and whether to keep investing in

  2. Issue · Aug 7, 2026

    Build and Publish Your First Steam Game (opens the original)

    Excerpt · Positive tone

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    Editor’s NoteHello everyone! One of the greatest privileges of Game Dev Assembly is hearing from developers, like yourself, at every part of their journey. Each come with unique challenges, yet many feel that they don’t know what to learn next, or being overwhelmed by information online. This is why we're introducing a Developer Learning Paths series where we curate books around a specific goal, explaining not just what to read, but why each resource earns its place in the jour

  3. Issue · Aug 4, 2026

    Production and Closing: Building and Finishing the Game (opens the original)

    Excerpt · Neutral tone

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    Editor’s NoteHello everyone! 👋🎮 Welcome back to Game Dev Assembly. So far, Sebastian has shown us how to choose the right game to build and how to prepare a team to build it. Now comes the stage of actually making it. In Part 3 of The Seven Phases of Game Development, we step into production, where ideas become playable experiences and every decision starts carrying real weight. Sebastian shines a light on the idea that building a game and finishing a game require two completely different mindse

  4. Issue · Jul 29, 2026

    The New Rules of Indie Success (opens the original)

    Excerpt · Neutral tone

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    Editor’s NoteHi everyone! 👋 Welcome to another edition of Industry Signals by Game Dev Assembly. For years we have treated being indie as the underdog where you had a small team, a limited budget, and a big idea, and the hope that players would eventually find it. That romanticized version of indie development still exists, but now the market has changed around it. Making a brilliant game is no longer the only job since developers are building audiences before launch, learning how Steam works, s

  5. Issue · Jul 24, 2026

    Pre-production: Getting Ready To Build Your Game (opens the original)

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    Editor’s NoteHello everyone! 👋🎮 And welcome back to Game Dev Assembly. Part 2 of Sebastian Cardoso’s Seven Phases of Game Development series is here, and this time we’re tackling one of the most misunderstood stages of all: pre-production. Sebastian explains why this phase is about more than building a vertical slice. It’s where teams test their tools, pipelines, leadership, budgets, technical risks and production plans before the real scale-up begins.It may not always look like progress, but th

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