FRVR Podcast
The FRVR Podcast is here, a brand-new audio interview series that gives you a deeper insight into the creation of your favourite video games.
- Indexed episodes, last 90 days
- 8
- Latest publication
- Sep 24, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 21, 2026
Latest episodes
Searching through Starfield with Kurt Kuhlmann - FRVR Podcast (opens the original)
Read excerpt
The Elder Scrolls lore master, Fallout designer, and Starfield systems lead Kurt Kuhlmann sits down to discuss his work on Bethesda's pantheon of stellar RPGs, as well as his introduction into the games industry. From the early days of Daggerfall to the management of Starfield, we discuss Kuhlmann's long career in RPGs, and the hopes for the genre's future.
How Mass Effect Evolved RPGs with Armando Troisi - FRVR Podcast (opens the original)
Read excerpt
The FRVR Podcast sits down with Armando Troisi, the talented narrative designer behind Halo 4, and the cinematic designer behind Bioware's incredible Mass Effect. From cutting dialogue for Dragon Ball Z to working with David Cage, we discuss Troisi's career, and his hopes for the future of cinematic RPGs.
Bouncing around Banjo-Kazooie with Grant Kirkhope - FRVR Podcast (opens the original)
Read excerpt
The irony is not lost on me that the first FRVR Podcast episode with a musical composer suffers from poor audio quality, but here it is! This latest episode of the FRVR Podcast features iconic Rare composer Grant Kirkhope. From the best takeaways to the intricacies of hex-code sound programming, we discuss everything in Kirkhope's career, from Goldeneye to Rabbids, and hopes for the future in one awesome episode.
Saving Sleeping Dogs with Alastair Cornish - FRVR Podcast (opens the original)
Read excerpt
Sleeping Dogs designer Alastair Cornish sits down to talk about his lengthy career in the game's industry. From working at QA to working on the last ever N-GAGE game to the iconic Sleeping Dogs, Cornish discusses the role of an external developer and the role of support studios.
Uncovering Uncharted with Benson Russell - FRVR Podcast (opens the original)
Read excerpt
The Last of Us and Uncharted designer Benson Russell talks through his career in a two-hour episode of the FRVR Podcast. From testing TurboGrafix carts to designing Naughty Dog's most iconic set pieces, Russell also discusses the world of video game consultancy for his company Unhandled Exceptions LLC.
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Not enough subject data for this period yet.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.