Dungeon Master's Workshop
Reverse engineering the complexities of Dungeons & Dragons to see how it all works... and sometimes doesn't.
- Indexed issues, last 90 days
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- Jul 8, 2026
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The Greatest Game Ever Made (opens the original)
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In Part Two of this series, I introduced the idea that Dungeons & Dragons is a simulation of sorts—a psychosocial simulator. Beneath the dice rolls and rulebooks lies something much more interesting and profound: a space where people can explore identity, morality, relationships, and human behavior. But as more games shift toward virtual tabletops, a concerning question emerges: How is that social component affected when it is placed behind a computer monitor?<figure
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