Decision Space
Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.
- Indexed episodes, last 90 days
- 10
- Latest publication
- Sep 9, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 8, 2026
Latest episodes
The Games of Gen Con 2026: Greylune, Jibber Jabble, Buttonville and More (opens the original)
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Episode 282- Gen Con Impressions Pete and Paul recap their Gen Con experience and give quick impressions of games they picked up there! Time Stamps13:15- Trick to the Future16:15- Jibber Jabble20:30- Jusayo24:30- Stonk Market29:00- The Glorious Guilds of Buttonville35:30- Soundwave Length39:00- Grandma I'm Hungry44:15- Sushi Go Chef's Party48:00- Brave and Bold Bag Building Combat Game52:15- Looney Tunes Hunting Wabbits54:30- Realm of Reckoning59:15- Big Shot1:05:30- Bordeaux1:10:15- Woo1:12:15-
New Editions of Old Games and the Brilliance of Libertalia (opens the original)
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Episode 281- Libertalia and Reimplementations Paul, Brendan, and Pete discuss the benefits and potential pitfalls of making new editions of old games. Then they deep dive Paolo Mori's 2012 classic Libertalia and the excellent update from Stonemaier Games in 2022's Winds of Galecrest. Time Stamps2:40- second editions and reimplementations22:00- Libertalia deep dive Preplanners Pete and Paul are going to chat about fresh plays of Gen Con hotness! Music and Sound Credits Thank you to Hembree for ou
Design Disagreements, Dream Games, and Other Listener Questions (opens the original)
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Episode 280- Listener Questions We open the mail bag to answer a bunch of questions from the Decision Space community! Time Stamps2:15- who would win?4:50- what is a YOU game?9:00- design choice you disagree with18:00- design choice you love23:20- games for roommates27:30- games you wish existed34:30- bad games we like40:00- who you want to play a game with44:30- spoiler strategies50:00- emotional responses to games53:00- how our tastes have changed56:30- where do you see the pod in 5 years?1:00
Sandbox Objectives and Frosted Blooms (opens the original)
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Episode 279- Sandbox Objectives and Frosted Blooms This week Brendan tries to convince his co-hosts that "sandbox objectives" and "point salad" are not not the same thing. Jake isn't convinced. Also the gang deep dives the new polyomino game Frosted Blooms, designed by Bruno Cathala and Ludovic Maublanc. Time Stamps3:20- sandbox objective systems30:00- Frosted Blooms deep dive Preplanners Next week is listener questions! Send them to us via email or join our Discord! Music and Sound Credits Than
The Questions Games Ask (What We Talk About) (opens the original)
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Episode 278- Who, What, When, Where, Why, How? That types of questions do games ask us as players? When should I score? Who can I trust? Why did they do that? How should I sequence this? This week we dig into what the central questions are in different games and think about how this can help us as players and designers. Time Stamps4:30- Who?18:00- What?26:00- When?34:00- Where?42:00- Why?54:00- How? Games Mentioned Magic the Gathering, The Resistance, Root, Castles of Burgundy, A Feast for Odin,
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