Daggerheart to Heart
The Welsh DM and Nico De Gallo dive into Daggerheart. Sharing their thoughts and experiences within the collaborative game and the stories told with it.
- Indexed episodes, last 90 days
- 7
- Latest publication
- Sep 22, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 7, 2026
Latest episodes
018 - Castle High Campaign Frame Review (opens the original)
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We start a new mini series breaking down and reviewing the campaign frames from Hope & Fear, starting with everyone's favourite magical boarding school Castle High! Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - ATLAS OF ADVENTURE === The White Horse of Lowvale is a system neutral, folk horror scenario. Atlas of Adventure: Volume 1 introduces 30 new environments, including traversal challenges like the Perilous Journey, magical events like the Time Loop, and larger-scale enviro
017 - System Agnostic Adventures in Daggerheart (opens the original)
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This week we discuss how we would take a system agnostic adventure and bring it into our games of Daggerheart. What steps would we take as GMs and what additional considerations would we have during prep and the game?Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - AMAZING ADVERSARIES & ENVIRONMENTS ===High above the clouds, scattered across a breathtaking chain of floating earthmotes, lies the Sky Isles—a secluded refuge where the disciplined Phoenix Monks have built a new life
016 - Using Non Daggerheart Content (opens the original)
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Daggerheart is still a young TTRPG, which means there's not a lot of official or unofficial content for it yet. So why not borrow from other systems? Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - THE DRAGON'S VAULT === Over 200 new items, domain cards, and adversaries to include in your Daggerheart games. Expand the options available to your players, fill your magic shops, and populate the world with dangerous monsters. All converted from the Magic Monday series by the WelshDM
015 - Worldbuilding in Daggerheart (opens the original)
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World Building is a crucial element of TTRPG campaign design, but how much is too much? And how do you ensure you leave space for your players to add to the world as well? Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - DAGGERHEART DECONSTRUCTED === A Dispatch companion series by Designer Chris Davidson where we reverse-engineer a Daggerheart Adversary or Environment statblock to unpack the hidden details that make it easier to prep and enjoyable to play. https://www.daggerheart
014 - The Summoner and the Blood Hunter (opens the original)
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Darrington Press recently released an updated Blood Hunter and the new Summoner class to the Void for playtest, and we have some thoughts... Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - BUREAU OF CHRONOLOGICAL AFFAIRS === A bureaucratic time-travel campaign frame for Daggerheart At the heart of TIME/SPACE stands a vast office complex – its stairwells spiraling endlessly through every shadowed corner of the multiverse. This is the BCA, the Bureau of Chronological Affairs, long
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