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Cube Engineers

A podcast about Game Design, Science Communication, and more by TrainmasterGT

Newsletter · By TrainmasterGT · English · Official site

Indexed issues, last 90 days
11
Latest publication
Sep 29, 2026
Audience
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Earliest in this view
Jul 7, 2026

Latest issues

  1. Issue · Sep 29, 2026

    Cube Engineers Episode 51: Reality Fracture Cube Review! (opens the original)

    Excerpt · Neutral tone

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    We are back on the rails again for another exciting episode of Cube Engineers!In this episode, TrainmasterGT once again invites the legendary Usman Jamil to review the Reality Fracture Set for Cube! Together, the pair traverse the planar chaos brought about by the creation of Jace’s echoverse. Find out what mirror-universe cards are hot, and which are not! Will this new reality empower Jace and fracture the way we view Cube, or will we fail to overwrite the multiverse in favor of more enlightene

  2. Issue · Sep 8, 2026

    Cube Engineers Episode 50: Using Science to Build The Ultimate Cube! (opens the original)

    Episode notes · Positive tone

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    We are back on the rails again with the season 2 finale of Cube Engineers! What if we could combine science and game design theory to build a scientifically proven ultimate Cube? It’s more achievable than you might think! In this episode, TrainmasterGT invites the creator of the Data Generated Vintage Cube, Daniel Smith (also known as l0gr1thm1k), to attempt to build the ultimate Cube using data science. The pair discuss the origins and function of the Cube generation algorithm, then use it to c

  3. Issue · Sep 1, 2026

    Cube Engineers Episode 49: Transport Fever 3 and Increasing Player Agency in Game Design (opens the original)

    Episode notes · Positive tone

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    We are back on the rails again with another exciting episode of Cube Engineers! In this episode, TrainmasterGT invites Nico Heini, Publishing Manager for Urban Games, to discuss the upcoming title Transport Fever 3 . This game promises to offer more player agency than practically any other game in the genre and can serve as a tool for teaching game designers how to build higher-agency games. Learn how the new Node-Based Map Generation, Traffic Management, Light Rail, and Cargo Distribution Syste

  4. Issue · Aug 25, 2026

    Cube Engineers Episode 48: No Counters? No Tokens? No Problem! (opens the original)

    Episode notes · Positive tone

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    We are back on the rails again with another exciting episode of Cube Engineers! In the episode, TrainmasterGT invites Lincoln (aka Kapernaumov), the creator of the world-famous Penrose Cube, to discuss the intricacies of designing Cubes without Counters or Tokens. Together, they explore the design constraints, power balancing, and mechanical workarounds necessary to build a compelling Cube without relying on external game objects. How does eschewing counters and tokens impact Cube design? Stay t

  5. Issue · Aug 18, 2026

    Cube Engineers Episode 47: A Colossal Discourse on Evolutionary Biology with Dr. Nick Longrich (opens the original)

    Episode notes · Positive tone

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    We are back on the rails again for another exciting episode of Cube Engineers! In this episode, TrainmasterGT invites Dr. Nick Longrich, Visiting Senior Research Fellow in the Department of Biology and Biochemistry at the University of Bath and founder of the Deep Time Foundation to discuss the philosophy of scientific discourse and evolutionary biology. Dr. Longrich has made many cool discoveries and played a role in resolving major controversies in the field of paleontology, including the desc

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