Cezar Capacle talks Game Design
Indie tabletop game design ideas, insights, discoveries, and ruminations.
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Crawling the carcass of a leviathan (opens the original)
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The One-Page RPG Jam snuck up on me this year. I participate in every edition, but I almost missed it this time. Mausworn development has been taking up most, if not all, of my time these days. But in the final few days of the jam, as it happens every now and then, I was possessed by an idea and I had to see it through.This time around, it started with a mechanic I wanted to explore. And although I love how it turned out, it ended up not being the most interesting
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