Building Better Games
Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better.My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success.
- Indexed episodes, last 90 days
- 13
- Latest publication
- Sep 29, 2026
- Audience
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- Earliest in this view
- Jul 7, 2026
Latest episodes
E149: Why ONE of Your Game Teams Decides Your Ship Date (opens the original)
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Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you optimizing four out of five teams on your project, only to find your final ship date hasn't moved a single day? In game development, when multiple teams or disciplines are working toward a release, exactly one of them will decide when you ship: the long pole. If you can't identify which team is that long pole, you may be wasting critical leadership attention on teams that don't need it while leaving the bottleneck unsupported.
E148: Why AAA Game Studios Won't Save Themselves (opens the original)
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Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 North American AAA isn't just struggling in a downturn. It is actively choosing to die. With record budgets and elite talent, senior leaders continue to reach for quick fixes like AI, outsourcing, and layoffs while ignoring the true rot: broken leadership incentives, political empire-building, and a refusal to adapt. In this episode, Benjamin Carcich breaks down why the industry's current survival strategies are failing, why the leade
E147: Stop Demanding More Visibility From Your Game Team (opens the original)
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Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you frequently seeking more visibility from your dev teams because there is a ton you don't know? As game dev studios scale, senior leaders often fall into the trap of confusing visibility with control. They end up using reports to soothe their own anxiety about uncertainty. But demanding more visibility does not always fix problems; it can turn you into a decision-making bottleneck, it can disempower your talent, and it can slow
E146: The 4 Reasons You Don't Trust Someone On Your Game Team (opens the original)
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Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Have you ever found yourself re-checking a team member's work, taking over their tasks to avoid an awkward conversation, or secretly worrying they're going to derail your project? In game development, a lack of trust rarely gets addressed directly. Instead, leaders build workarounds, approval gates, and defensive processes that slow down production and erode team culture. In this episode, Benjamin Carcich breaks down the four core roo
E145: Why Nobody At Your Game Studio Will Make A Decision (opens the original)
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Access the trust audit here: https://www.buildingbettergames.gg/trust-audit Are you accidentally building a studio culture where no one makes a move without your permission? In game development, leaders often demand high agency and creative ownership, yet unknowingly build low-trust systems designed entirely around control. Over time, adding process after process to prevent mistakes doesn't just eliminate bad outcomes; it kills your team's best ideas. In this episode, Benjamin Carcich breaks dow
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