Arcane Mutterings
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
- Indexed issues, last 90 days
- 2
- Latest publication
- Sep 9, 2026
- Audience
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- Earliest in this view
- Sep 3, 2026
Latest issues
5e Mistakes: Bonus Actions (opens the original)
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Get more from Mike Mearls in the Substack appAvailable for iOS and Android<a class="install-substack-app-embed-link" href="https://substack.com/app/app-store-redirect?utm_campaig
Designing Non-Combat Options (opens the original)
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High level gaming in D&D and other fantasy is a steep hill to climb for most GMs. As players become more powerful, the addressable story space a GM can work with shrinks. Barriers and challenges from earlier in the game become easily defeated with new spells and abilities the characters acquire. How can designers avoid that trap?<img class="install-substack-app-embed-img" src="https://substackcdn.com/image/fetch/$s_!jsEW!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.
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