All Things Games with Amanda Lynn
I've got 20 years in the games industry under my belt — writing, design (both pen'n'paper and technical in-engine), direction, production, leadership. Writing about all that and All Things Games™️.
- Indexed issues, last 90 days
- 3
- Latest publication
- Aug 21, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 10, 2026
Latest issues
A fictional creative writing exercise (opens the original)
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This is a fictional creative writing exercise; any resemblance to reality is purely coincidental. The following prose should not be interpreted to represent any particular games industry studio where the author has ever worked, is working, could ever work, has ever applied to, knows people working at, has played the games of, once glanced at in passing, etc.<a class="image-link image2 is-viewable-img" href="https://substackcdn.com/image/fetch/$s_!4vcf!,f_auto,q_auto:good,fl_progressive:steep/htt
PREVIEW PAID POST: A dev-log-grab-bag (opens the original)
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Oh, hello. I’d said I was going to start making dev logs paid posts, and then I promptly never wrote another one again. Oops! I apologize to both of my paid subscribers for my lapse. You two will get an extra-special SELF:STORAGE dev log post soon.I’ll do something fun and cool with this post, though – I’ll make it a ✧・゚:✧・゚Preview Paid Post✧・゚:✧・゚ for all to enjoy. And, hey, if you do enjoy it, maybe you’d consider signing up for a paid subscription so you can enjoy the next extra-special dev l
If you're an employed game dev working to ship a game, you're probably scared right now (opens the original)
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Disclaimer: Everything I write on this Substack is my own opinion, and does not reflect my time with, nor is sponsored by, any particular employer, past, present, or future. Any likeness to reality is purely coincidental.There’s this meme floating around LinkedIn that hits way too hard right now:<d
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