AI Gamechangers
A newsletter about artificial intelligence in the games industry. Expect exclusive interviews with innovators reshaping the landscape of video game development with AI (plus a few interesting links to videos, AI news and tools from around the web).
- Indexed issues, last 90 days
- 5
- Latest publication
- Sep 25, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 6, 2026
Latest issues
"There is a chasm between the LLM and your enterprise business and context" (opens the original)
Read excerpt
Hello and welcome to the latest edition of AI Gamechangers. It’s your regular newsletter where we chat with leaders from the games industry who are doing practical, innovative things with AI.Since the last edition, the news has been full of the threat AI poses to humanity. If you’d like some historical and cultural context to this discourse, check out the book Myth-Made Machines, co-written by technologist and founder Kelly
"What new games can we create that you couldn’t create before?" (opens the original)
Read excerpt
Welcome to another edition of AI Gamechangers, the newsletter where we quiz people across the games industry who are doing practical, inventive things with AI.We’ve just returned from Gamescom, which made clear that the games industry is still split on AI’s practical value right now. Hypergryph co-founder Ryan Fan Rundong revealed that Arknights: Endfield uses almost no AI (despite a wider narrative around Chinese studios going all-in), while MTG’s Maria Redin talked up using it to improve quali
"Earlier models could decorate. This class can design and fully implement" (opens the original)
Read excerpt
Welcome back to AI Gamechangers, the newsletter where we talk to the people across the games industry doing practical, inventive things with AI. Each edition is a conversation with someone building at the sharp end.This time we’re with Daniel Tabar and Branislav Siles, the co-founders behind Atomontage and its Virtual Matter tech. We get into what it means to rebuild an entire platform so that making a multiplayer game is as easy as talking to an AI, and why “no install, no sign-up” is a bigger
"You can scale human creativity, but you can’t replace it" (opens the original)
Read excerpt
Welcome back to AI Gamechangers, your regular chat with games industry professionals doing practical things with AI. Long-time readers may remember Infinity Fiction being trailed in earlier editions, and this week we finally sit down with the brothers behind it.We’re joined by Alastair and Alex Chamorro, co-founders of Infinity Fiction, whose debut game Tidefall is built around what they call “living world” RPGs: a text-based AI games master layered over an entirely human-written world. It’s a f
"A true world model must be a structured, interactive simulator" (opens the original)
Read excerpt
Hello and welcome to AI Gamechangers, the newsletter that goes behind the scenes with the people building practical AI tools for the games industry.This week we’re going deep on 3D. Our guests are Simon Song, founder of Tripo AI, and Dr Yanpei Cao, co-founder of the company. Tripo AI is a platform that’s serving big players in the industry with 3D assets, but has moved well beyond that into world models: generative, interactive environments with persistent state, physics logic and multi-agent su
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.