A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with.
- Indexed episodes, last 90 days
- 11
- Latest publication
- Sep 24, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 9, 2026
Latest episodes
Ep.317 – Chomping Through a Loophole: How Pac-Man: The Animated Series (1982) Broke Saturday Morning Television Wide Open (opens the original)
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In 1982, Pac-Man: The Animated Series became the first television show ever built around a video game character, arriving on ABC just months after federal deregulation opened the door for merchandise driven cartoons to dominate Saturday mornings. David is joined by guest host Ryan Shepherd, filling in for Rob, to trace how Hanna Barbera chased the rights for two years, how a wrong number cast the show's lead voice actor, and how the series' surprise success set off a wave of competing cartoons a
Ep.316 – Cubed and Confused: A Cautionary Tale Called the Nintendo Gamecube (opens the original)
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In 2001, Nintendo released the GameCube , a console built almost entirely as a direct answer to everything that went wrong with the Nintendo 64. David, Rob, and friends trace the console's origins back to a collapsing hardware partner, a deal that fell apart before it ever began, and the strange path that led Nintendo to the small startup that finally built its chips. They dig into the tradeoffs behind a machine engineered around developers instead of raw power, the years long redesign of its co
Ep.315 – Everyone Hated It, Everyone Uses It: The Disastrous Launch and Unstoppable Rise of Steam (opens the original)
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In 2003, Valve quietly launched a piece of software that almost nobody noticed, and that same software would go on to define modern PC gaming. This week, David Kassin and guest host David Seley trace how Steam grew out of Valve's frustration with patching Counter-Strike, why the company got turned down everywhere it went looking for help, and how a disastrous Half-Life 2 launch nearly sank the platform before it had a real chance to prove itself. Along the way, we look at the slow years of third
Ep.314 – One More Turn: Sid Meier's Eleven Year Road to Civilization (opens the original)
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In 1991, Civilization shipped from a company that barely wanted to publish it, the culmination of a promise Sid Meier had made to himself eleven years earlier, to write the ultimate strategy game. This week, David, Rob, and returning guest Damon Robson trace how it came together, from banned office prototypes and a bank job making games about money, through MicroProse and Bruce Shelley's daily feedback loop, and the wishlist Meier built off an old war game called Empire. We look at the floppy di
Ep.313 – I am Batman: What Restraint Gave to Batman: Arkham Asylum (2009) (opens the original)
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In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy that guided every decision: identify what makes Batman Batman and protect it from everything else. We investigate two years of iteration, characters cut, and features abandoned in service of a single visi
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