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3 Wise DMs

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks.

Podcast · By The 3 Wise DMs · English · Official site

Indexed episodes, last 90 days
3
Latest publication
Sep 6, 2026
Audience
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Earliest in this view
Jul 12, 2026

Latest episodes

  1. Episode · Sep 6, 2026

    Fear of the Dark: 3WD Reviews SHADOWDARK! (opens the original)

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    Shadowdark promises old-school danger with modern rules: fast character creation, deadly combat, limited resources, unpredictable magic, and a torch that burns for one real-world hour. But how does it actually feel at the table? After running Shadowdark for the Doctor’s Blades’ latest expedition, Tony, Chris, and Dave sit down to examine what worked, what surprised them, and which parts of the system took some adjustment. From simplified mechanics and real-time resource pressure to spellcasting,

  2. Episode · Aug 23, 2026

    Can “Yes, And…” Go Too Far? Balancing Player Freedom and the Story (opens the original)

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    “Yes, and…” is one of the foundational principles of improvisation and is a powerful tool for any DM or GM to encourage creativity at the table. But does a good DM always have to say yes? In this episode, Tony, Chris, and Dave sit down to discuss what happens when player freedom begins pulling against the setting, the adventure, or the enjoyment of everyone else at the table (from DM Tony's kitbashed Curse of Strahd campaign). From unexpected character motives and disruptive choices to campaign

  3. Episode · Jul 12, 2026

    The Last Hit Point: How To Make Death Matter in Your TTRPGs (opens the original)

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    Few moments at the gaming table carry more weight than the death of a player character. Is it the ultimate consequence of failure, a dramatic turning point in the story, or simply an opportunity for the next chapter to begin? In this episode, Tony, Chris, and Dave tackle one of the oldest debates in tabletop gaming: how should DMs handle character death? From the evolution of death mechanics across editions to player agency, storytelling, and the ever-present threat of the dreaded Total Party Ki

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