3 Bit Design
A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most.Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/Opinions are our own and do not represent the views of our…
- Indexed episodes, last 90 days
- 2
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- Sep 4, 2026
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- Aug 6, 2026
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What Remains of Edith Finch in 3 bits (opens the original)
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Tristan and Oliver grab their notebook and hop on a ferry to get a glimpse into the extraordinary lives of Giant Sparrow’s What Remains of Edith Finch , coming away with these three bits: Character Anthology - Exploring the house as a narrative tool and building characters room by room Vignette Controls - Tapping into a variety of genres and playstyles to give each character’s perspective a unique personality Impossible Architecture - Keeping the player actively engaged in linear exploration thr
Kirby and the Forgotten Land in 3 bits (opens the original)
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Tristan and Oliver open their mouths wide and inhale as much as they can of HAL Laboratory’s Kirby and the Forgotten Land , before spewing it back out into these three bits: Accessible 3D - Bringing the most accessible Nintendo character into full 3D perspective with innovative solutions My Enemy Is My Friend - Turning enemies into opportunities with copy abilities and sustaining surprise with Mouthful set pieces Waddle Dee-scovery - Rewarding creativity and exploration through the Waddle Dee co
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