2 Kobolds in a Trenchcoat
2 Kobolds in a Trenchcoat is an entirely unscripted podcast that dives into the fascinating world of tabletop role-playing games (TTRPGs).
- Indexed episodes, last 90 days
- 11
- Latest publication
- Sep 28, 2026
- Audience
- Checking…
- Earliest in this view
- Jul 11, 2026
Latest episodes
From Screen to Character Sheet: Can Your Favourite Characters Work in D&D? (opens the original)
Read excerpt
Could Batman actually work in D&D? What about Aragorn, Goku, Hulk, or your favourite anime character? This week on Two Kobolds in a Trenchcoat , we're taking characters from anime, comics, films, and TV and asking what happens when you try to squeeze them onto a character sheet. Some translate surprisingly well. Others need enough multiclassing to make your DM quietly leave the table. And then there's Goku. We talk classes, subclasses, power levels, homebrew, wildly unbalanced characters, and wh
GM Prep: Plans, Players & the Art of Making It Up (opens the original)
Read excerpt
How prepared does a GM actually need to be? This week on Two Kobolds in a Trenchcoat, we're digging into GM prep, from planning long-term campaigns and keeping track of player abilities to having a Plan B when the party murders the NPC who was supposed to give them the next quest. We talk overpreparing, underpreparing, mysterious dice rolls, adapting encounters when players are missing, keeping useful information at your fingertips, and knowing when to stop planning and let the players take the
Character Inspiration: From Great Ideas to Unplayed Heroes (opens the original)
Read excerpt
Every great RPG character begins somewhere. Maybe they’re inspired by a favourite film character, a relationship from real life, an old hero you never got to finish playing, or a bizarre idea that arrived fully formed at two in the morning. This week on Two Kobolds in a Trenchcoat, we explore where character inspiration comes from and what happens after that initial spark. We discuss building characters around contrasts, using real sibling dynamics to create believable relationships, playing the
Finding the Right System (opens the original)
Read excerpt
Some RPG systems are a perfect fit. Others turn a fun game into homework, improv, or a GM test you never signed up for. If you’ve ever wondered why one game clicks instantly while another leaves you overwhelmed, this conversation breaks down exactly what to look for before you sit at the table. Shiv and Aely unpack the hidden reasons a system works or fails for different players, from narrative-heavy games that demand on-the-spot creativity to crunchy systems that need the right group, the right
Talking Class - The Fighter (opens the original)
Read excerpt
The Fighter is not the “basic” class, it’s the smartest pick if you want a martial character that’s easy to play, hard to break, and wildly more versatile than people give it credit for. Shiv and Aely make the case for why Fighter is one of the best entry points into D&D, and why its simplicity is exactly what makes it dangerous. They break down why Fighters stay satisfying all the way from level 1, from Action Surge and Second Wind to the ridiculous combat turns you can pull off with the right
Publishing over time
Last 90 days. Choose a month to open its work.
Recurring subjects
Named in the text we hold. One piece can cover several.
Not enough subject data for this period yet.
Audience
No verified audience measurement yet.
About this data
Counts cover the work we have indexed. Tone needs enough text and a confident classification. Excerpts and episode notes are not full articles or transcripts.
Identity or attribution wrong? Suggest a correction.